﻿/*
using UnityEngine;
using UnityEditor;

[InitializeOnLoad]
public class Autorun : MonoBehaviour
{
	static Autorun()
	{
		//Debug.Log("Autorun!");

		//if( FindObjectOfType(typeof(GamesManager)) == null )
		//{
		//	GameObject newGSM = new GameObject();
		//	newGSM.name = "GamesManager";
		//	newGSM.AddComponent<GamesManager>();
		//	//GSM = (GamesManager)newGSM.GetComponent("GamesManager");
		//}
		//else
		//{
		//	///GSM = (GamesManager)FindObjectOfType(typeof(GamesManager));
		//}
	}
}
*/